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Champions & #1 contenders
Looking for my first match!
Wed Oct 16, 2024 8:32 pm by CaptainL
Hey there! Just got my first profile approved, and I'm ready to get started at AFW. Hit me up on Discord or DMs if you want to discuss things!
Comments: 0
Match request
Tue Sep 10, 2024 1:09 am by Nurin
Hai saya Nurin and I wish to have my first match here you can pick any of my girls (if you pick one of the hellhounds it will either be handicap or tag) for a match
https://www.afwrpg.com/t23085-nurin-s-girls#582172
https://www.afwrpg.com/t23085-nurin-s-girls#582172
Comments: 0
Femdom matches with smothers in mixed matches
Mon Jun 24, 2024 2:01 am by jdo_sss
If anyone has any female characters that needs more wins and uses moves like stinkface, breast smother etc let me know message me on discord thanks
NitroVitro
NitroVitro
Comments: 0
Momentum Revamp - Rules And Guidelines
Page 1 of 1
Momentum Revamp - Rules And Guidelines
Overview
The world continues to evolve. And so does AFW.
Momentum once began its genesis as the premier location for exclusive female boxing. After the, still today, growing success of the Friction and Tension (formerly known as “Sex Wars”), the organization sought to make its mark in the boxing world. However, the league has since than to failed to live up to its potential. Leaving the other two leagues to thrive while Momentum was left to decay.
The recent boom of martial artists finding their way to AFW has since brought a spark of life to the organization. Ranging from the well-known and the unknown, they have coexisted with wrestlers in the same ring, benefiting each other’s tactics and expanding their skillset further. But the hunger for legitimate competition and a platform to showcase their martial prowess in the biggest stage of them all grew. Not just for the diehard fans but the competitors themselves.
To do so, there must be a rebirth.
Momentum is changing significantly and will no longer be a boxing-only promotion. The arena will now host martial arts competitions and professional combat sports alongside boxing. Any competitive martial art can be played professionally in Momentum. New characters created in Momentum can specialize either as a martial artist (karateka, judoka, etc.) or a professional athlete (boxer, kickboxer, MMA fighter, etc.) in a fighting sport. They can choose to specialize in either one or several of these fields.
Nothing is off limits, from world-renowned competitions like Karate, to obscure and native martial arts such as Dambe, to ancient sports like Pankration. Matches should have a clear structure and defined rules to be eligible.
Friction and Tension cross-promotional matches will be strongly encouraged. There are many characters on the wrestling rosters that either specialize or have a background in one or several martial arts. Crossing over into Momentum competitions, just as before, is anticipated and welcomed.
Our intention for this overhaul is to promote the absolute best martial arts, and combat sports have to offer. Professionalism is something we want to strongly encourage in this overhaul. Understand the match you are setting up, the space your characters are fighting in, and what it all represents. We inspire respect and incentivize tradition. And this leads to developing wisdom, as this is the spot to learn more about martial arts, expand your knowledge, and hear the stories countless fighters have to tell.
Competition Outfits
Characters in Momentum are encouraged to have a picture of their character wearing the appropriate attire in regards to their chosen competition, however it is by no means mandatory. An accompanying picture, be it RL or not, modeling your characters attire will suffice if need be. This outfit can be personalized while also respecting the particular regulations for their sport. What is most important to remember is that your Competition Outfit reflects your character and their chosen discipline.
Cross-Matches
As stated, Momentum will now encompass a variety of martial artists and combat sports. New characters that appear on the roster can be a specialist in one or many disciplines. Does that mean your character can only compete in one field?
No. Your characters are your own, and they are allowed to compete in whatever matches they choose. Any character can fight against any opponent in any match they want. Even outside of their areas of expertise. We expect this will happen in one of two ways:
A fighter competing in a match close to, or outside of, their chosen discipline.
Two fighters of different styles going head to head in a match. Could also just be defined as an MMA match.
Either of these options work. We want to encourage as much crossover as possible with matches and with members of other arenas. The only ask from us is that you do some general research (as necessary) to make sense of the martial art or sport you are competing in.
Black Belt Wiki is a reliable resource for techniques, katas, styles, terminology and more for a wide range of martial arts. If you are looking to do some easy research, it’s a great place to start.
Match Examples
Below are some helpful templates of how a handful of the most popular matches are conducted. A reminder that these are only basic templates from a handful of martial arts for the sake of convenience. The specific rules of a match are entirely up to you, including the match time, penalties, and so on. Also be sure to research the appropriate arena for your match. It may be helpful to have an image of the specific ring or mat included on your opening post.
Scoring for matches is completely optional. Every martial arts contest has its own point-based system that may be a little advanced or seem daunting for an RP setting. Players can feel free to devise their own point systems, or exclude them entirely in favor of a straightforward fight. Similarly, penalties can be ignored in favor of hardcore or ‘anything goes’ rulesets.
Karate Match
Rules: Three minute match. No rounds.
Victory Conditions: Win via decision, submission, or TKO. Mercy rule can be applied for an extending lead of eight points. DQ (Either one Hansou-Make penalty or three Shido penalties).
Judo Match
Rules: Five minute match. No rounds.
Victory Conditions: Win via Ippon, Two Waza-aris, DQ, highest quality score, or submission. If there is no winner decided, the match will enter sudden-death "golden point" overtime.
Taekwondo Match
Rules: Three rounds bout. Each round has no more than two minutes duration, with a rest period of one minute between. Competitors attempt to knockout their opponent or score points by landing blows on their opponent’s torso or head. Punches are only allowed to the torso.
Victory Conditions: Win by most points scored, KO, or disqualification.
BJJ Match
Rules: Points are rewarded for gaining certain dominant positions and the actions taken to get there. Advantages are given for “almost” earning a point or submission during ground fighting if the athlete attempts a technique and puts his adversary on the defensive. Contestants are granted an advantage when the athlete attempts but does not complete any of the fundamental moves of the fight; i.e. sweep, take down, submission, etc.
Victory Conditions: Win by Submission, Disqualification, Decision, or KO.
MMA Match
Rules: Five rounds bout. Each round has no more than five minutes duration, with a rest period of one minute between.
Victory Conditions: Win by Decision, Submission, KO, or TKO.
Muay Thai Match
Rules: Five rounds bout. Each round lasts no longer than three minutes each, with a rest period of two minutes between.
Victory Conditions: Win via KO, TKO, or Withdrawal.
Greco-Roman Match
Rules: Three round bout. Each fight round is separated into three segments: one 60-second segment for neutral position combat (on their feet), and two 30-second sequences for ground combat (on the mat). The wrestler who scores the most points in the 60-second neutral position segment will be granted the on-top advantage for the ground combat period. If the wrestler on top cannot score any points, his opponent is awarded a point for defense. The wrestlers then switch positions to allow both athletes a chance to earn points on top. Rounds last no longer than two minutes.
Victory Conditions: Win via Pinfall, Submission, or Disqualification. Pinfalls are achieved by pinning the opponent’s shoulders to the mat for 1-2 seconds.
Kendo Match
Rules: Five minute match. No rounds. Kendo competitions are fought to three points. The match is fought until one of the Kendoka scores three points or until the match time ends. Strikes must include a stomp (fumikomu) as well as a shout (kiai) to even be considered a point. In the end, the strike has to be confirmed by at least two out of three judges to be valid.
Victory Conditions: Win via most points scored or Disqualification.
Boxing Match
Rules: All bouts are scored by three judges. There are as little as three rounds and as many as twelve. A floored boxer has ten seconds to get up before being declared the loser. Only closed fist punches, no backhands. When the referee signals for a break, fighters must take a step back and refrain from throwing any more punches. Breaking any of the rules or committing prohibited actions may result in a foul, which if given results in points being deducted by the judges. In extreme cases the fighter committing the foul may be disqualified.
Victory Conditions: Win via judges scoring, knockout, or referee intervention.
Prohibited Actions:
- Fighters may not strike their opponent in the back, the back of their head, neck, or kidneys.
- You cannot strike with your head, forearm, or elbows.
- You cannot use the ropes as leverage for a punch.
- You cannot strike an opponent while they are down.
- No Biting, Spitting, or Low Blows.
Hentai Variations
Although hentai is allowed in the league, how it is implemented will likely change from match to match. Players can decide what works best for their given thread. This could range from using the ten count to have free reign with their bodies, kissing and grinding instead of being separated during clinches, or allowing the opponent's gi to be stripped. Softer fights can resemble Judo matches that focus on the use of smothers, or harsher ones like a kinky pit match. As with anything, both players will have to be the ones to agree on how the stipulations will be enforced before beginning.
Everyone here as Britbrat and Berial to thank for campaigning towards Momentum revamp. Anyone with Momentum related questions need only divert their queries in their general direction through PM or on Discord.
The world continues to evolve. And so does AFW.
Momentum once began its genesis as the premier location for exclusive female boxing. After the, still today, growing success of the Friction and Tension (formerly known as “Sex Wars”), the organization sought to make its mark in the boxing world. However, the league has since than to failed to live up to its potential. Leaving the other two leagues to thrive while Momentum was left to decay.
The recent boom of martial artists finding their way to AFW has since brought a spark of life to the organization. Ranging from the well-known and the unknown, they have coexisted with wrestlers in the same ring, benefiting each other’s tactics and expanding their skillset further. But the hunger for legitimate competition and a platform to showcase their martial prowess in the biggest stage of them all grew. Not just for the diehard fans but the competitors themselves.
To do so, there must be a rebirth.
Momentum is changing significantly and will no longer be a boxing-only promotion. The arena will now host martial arts competitions and professional combat sports alongside boxing. Any competitive martial art can be played professionally in Momentum. New characters created in Momentum can specialize either as a martial artist (karateka, judoka, etc.) or a professional athlete (boxer, kickboxer, MMA fighter, etc.) in a fighting sport. They can choose to specialize in either one or several of these fields.
Nothing is off limits, from world-renowned competitions like Karate, to obscure and native martial arts such as Dambe, to ancient sports like Pankration. Matches should have a clear structure and defined rules to be eligible.
Friction and Tension cross-promotional matches will be strongly encouraged. There are many characters on the wrestling rosters that either specialize or have a background in one or several martial arts. Crossing over into Momentum competitions, just as before, is anticipated and welcomed.
Our intention for this overhaul is to promote the absolute best martial arts, and combat sports have to offer. Professionalism is something we want to strongly encourage in this overhaul. Understand the match you are setting up, the space your characters are fighting in, and what it all represents. We inspire respect and incentivize tradition. And this leads to developing wisdom, as this is the spot to learn more about martial arts, expand your knowledge, and hear the stories countless fighters have to tell.
Competition Outfits
Characters in Momentum are encouraged to have a picture of their character wearing the appropriate attire in regards to their chosen competition, however it is by no means mandatory. An accompanying picture, be it RL or not, modeling your characters attire will suffice if need be. This outfit can be personalized while also respecting the particular regulations for their sport. What is most important to remember is that your Competition Outfit reflects your character and their chosen discipline.
Cross-Matches
As stated, Momentum will now encompass a variety of martial artists and combat sports. New characters that appear on the roster can be a specialist in one or many disciplines. Does that mean your character can only compete in one field?
No. Your characters are your own, and they are allowed to compete in whatever matches they choose. Any character can fight against any opponent in any match they want. Even outside of their areas of expertise. We expect this will happen in one of two ways:
A fighter competing in a match close to, or outside of, their chosen discipline.
Two fighters of different styles going head to head in a match. Could also just be defined as an MMA match.
Either of these options work. We want to encourage as much crossover as possible with matches and with members of other arenas. The only ask from us is that you do some general research (as necessary) to make sense of the martial art or sport you are competing in.
Black Belt Wiki is a reliable resource for techniques, katas, styles, terminology and more for a wide range of martial arts. If you are looking to do some easy research, it’s a great place to start.
Match Examples
Below are some helpful templates of how a handful of the most popular matches are conducted. A reminder that these are only basic templates from a handful of martial arts for the sake of convenience. The specific rules of a match are entirely up to you, including the match time, penalties, and so on. Also be sure to research the appropriate arena for your match. It may be helpful to have an image of the specific ring or mat included on your opening post.
Scoring for matches is completely optional. Every martial arts contest has its own point-based system that may be a little advanced or seem daunting for an RP setting. Players can feel free to devise their own point systems, or exclude them entirely in favor of a straightforward fight. Similarly, penalties can be ignored in favor of hardcore or ‘anything goes’ rulesets.
Karate Match
Rules: Three minute match. No rounds.
Victory Conditions: Win via decision, submission, or TKO. Mercy rule can be applied for an extending lead of eight points. DQ (Either one Hansou-Make penalty or three Shido penalties).
- Optional Scoring And Penalty System:
- Points are only tallied on solid strikes. Glancing blows and partial strikes that lack proper form or follow-through will not be counted by the official.
Ippon: (3 points - Scored when contestant lands an upper-level kick or lands a blow on a thrown/fallen opponent.)
Waza-ari: (2 points - Scored when contestant lands a mid-level kick.)
Yuko: (1 point - Scored when contestant lands a mid-level or upper-level punch.)
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Chokuku (Private Warning)
Keikoku (Second Warning)
Hansoku Chui (Official Warning)
Hansoku (Disqualification)
Prohibited attacks and techniques:
-Techniques that make excessive contact or lack proper control, such as careless leg sweeps, jumping techniques, and throat punches.
-Blows to the upper limbs and lower limbs, hip joint, knee joints, the insteps, the shins, or the groin.
-Dangerous throws (without any assurance of the opponent landing safely). Throws may only be performed by grabbing the opponent with just one hand.
-Whatever comes in contact with the throat, even if it’s very light.
Judo Match
Rules: Five minute match. No rounds.
Victory Conditions: Win via Ippon, Two Waza-aris, DQ, highest quality score, or submission. If there is no winner decided, the match will enter sudden-death "golden point" overtime.
- Optional Scoring And Penalty System:
- Scoring: Points are only tallied on throwing the opponent on their back with impetus and control.
Ippon (100 points - Scored when contestant throws opponent on their back to the mat or by tapout)
Waza-ari (10 points - Scored when throw isn’t clear to be an Ippon, because the opponent either didn’t land on their back or if it lacked speed and force)
Yuko (1 point - Scored as a partial throw, either because the opponent lands on their side or has lacking elements to be considered an Ippon)
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Shido: (Penalty - For minor violations. Penalized for failing to attack and relying too much on the defensive, illegal holds and grips, and moving outside the contest area. This includes pistol/pocket gripping the opponent’s sleeve, interlocking the fingers for more than five seconds, and intentionally avoiding engagement with the opponent.)
Hansou-Make: (Disqualification - For severe violations. Equal to four Shidos, for belligerence and violating the spirit of Judo. Committing an action that poses an injury risk to the opponent warrants a Hansou-Make, which includes reaping the leg, slamming an opponent, and applying a Kawazu-gake. The last of which is considered incredibly dangerous.)
Prohibited Techniques (Also known as Kinshi-Waza. These are not to be used in competition.)
-AshI-garami (Also known as “entanglement leg hold” it’s a joint lock that targets the opponent’s leg)
-Do-Jime (Known as the “trunk constriction”. A chokehold that while it’s considered a “slight infringement'', is still prohibited under IJF rules. Commonly known as the bodyscissor in wrestling.)
-Kani Basami (Known as the “Flying Scissor Throw”. A sacrifice throw that is forbidden in competition due to it’s heightened risk of injury to the legs.)
-Kawazu Gake (A leg entanglement sacrifice throw. This is forbidden due to the likelihood of the opponent suffering from head and leg damage.)
-Te Gatana Ate Waza (Also known as “Judo chops”. Considering it’s a strike technique, this is self explanatory.)
-Morote Gari (Commonly known as the double-leg takedown. It has recently been banned from competition as a result of the controversial “no touching below the belt” rule in tachi waza.)
-Atama Ate Waza (Also known as “headbutts”. Striking or kicks of any kind is not allowed in Judo competitions.)
Taekwondo Match
Rules: Three rounds bout. Each round has no more than two minutes duration, with a rest period of one minute between. Competitors attempt to knockout their opponent or score points by landing blows on their opponent’s torso or head. Punches are only allowed to the torso.
Victory Conditions: Win by most points scored, KO, or disqualification.
- Optional Scoring And Penalty System:
- Scoring: Points are only tallied on solid strikes.
Normal Kick to the body (1 point)
Punch to the body (1 point)
Normal Kick to the head (3 points)
Spinning Kick or Back kick to the body (4 points)
Spinning Kick to the head (5 points)
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Kyong Go: (Warning Penalty - Contestant suffers a half-point deduction. For minor offenses, including stepping outside of the boundary line, intentionally shoving your opponent, grabbing your opponent, and strikes to the groin.)
Gam Jeom: (Full Penalty - Contestant suffers a full-point deduction. For serious violations, including intentionally striking a downed opponent, strikes to the back of the head, attacking the face with your fist, headbutts, and violent outbursts.)
Contestant is automatically disqualified from the match after three penalty points.
Prohibited attacks and techniques:
-Lifting the leg to block, and/or kicking the air for more than three seconds to impede opponent’s potential attacking movements
-Attacking the opponent after Kal-yeo (Break)
-Headbutting, knee strikes and elbow strikes
-Kicks below the waist
-Attacking a downed opponent
BJJ Match
Rules: Points are rewarded for gaining certain dominant positions and the actions taken to get there. Advantages are given for “almost” earning a point or submission during ground fighting if the athlete attempts a technique and puts his adversary on the defensive. Contestants are granted an advantage when the athlete attempts but does not complete any of the fundamental moves of the fight; i.e. sweep, take down, submission, etc.
Victory Conditions: Win by Submission, Disqualification, Decision, or KO.
- Optional Scoring And Penalty System:
- Scoring: Points are tallied on advantage points (almost earning a point/submission) or a submission.
Rear Mount/Take the back (4 points)
Mount (4 points)
Passing the guard (3 points)
(Note: If you are in the top position and able to establish a dominant position over your opponent’s torso, controlling him and leaving him no space to escape or move, you have successfully passed the guard. Keep this position for three seconds.)
Knee on belly (2 points)
Sweep from guard (2 points)
Takedown (2 points)
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
First penalty is a warning.
Second penalty awards the opponent two points.
Third penalty results in immediate disqualification.
Prohibited attacks and techniques:
- Striking, biting, eye gouging, head butting, small joint manipulation (finger or toe locks), hair pulling, grabbing the windpipe, or ear pulling.
- Reaping the leg. (Note: Bending your opponent’s leg inwards is an illegal move in IBJJF rules.)
- Heel hooks, twisting knee locks, “flying scissor” takedowns, and neck cranks are never legal in gi matches.
- Illegal slamming results in immediate disqualification. This includes slamming your opponent to escape submissions and/or pass the guard, standing from the guard, or jumping from a standing position to slam your opponent. Takedowns are not considered slams, but you must demonstrate control and bring your opponent safely to the floor.
MMA Match
Rules: Five rounds bout. Each round has no more than five minutes duration, with a rest period of one minute between.
Victory Conditions: Win by Decision, Submission, KO, or TKO.
- Optional Scoring And Penalty System:
- Scoring: Three judges positioned around the ring will evaluate contestant performance. Ten points must be awarded to the winner of the round and nine points or less must be awarded to the loser, except for an even round, which is scored (10-10).
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
When a foul is charged, the referee in their discretion may deduct one or more points as a penalty.
If a foul incapacitates a fighter, then the match may end in a disqualification if the foul was intentional, or a "no contest" if unintentional.
Prohibited attacks and techniques:
-Strikes to the groin, throat, or back of the head.
-Biting, eye gouging, attack orifices, or “fish hooking”.
-Hair pulling, headbutts, or manipulation of the fingers.
-Intentionally throwing your opponent out of the cage.
-Attacks that risk excessive or undue injury to your opponent.
Muay Thai Match
Rules: Five rounds bout. Each round lasts no longer than three minutes each, with a rest period of two minutes between.
Victory Conditions: Win via KO, TKO, or Withdrawal.
- Optional Scoring And Penalty System:
- Scoring: Scored tallied on a round by round basis. The fighter who is judged to have won the round is given 10 points and the loser is given 9, 8 or 7 judged on their performance in the round. When both boxers are deemed to have performed equally well in the round, then each fighter is awarded 10 points.
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Contestants that receive a penalty will suffer a one point deduction.
Prohibited attacks and techniques:
-Holding the ropes for any reason.
-Attacking with strikes to the groin, throat, or back of the head.
-Wrestling, back or arm locks or any similar judo or wrestling hold.
Greco-Roman Match
Rules: Three round bout. Each fight round is separated into three segments: one 60-second segment for neutral position combat (on their feet), and two 30-second sequences for ground combat (on the mat). The wrestler who scores the most points in the 60-second neutral position segment will be granted the on-top advantage for the ground combat period. If the wrestler on top cannot score any points, his opponent is awarded a point for defense. The wrestlers then switch positions to allow both athletes a chance to earn points on top. Rounds last no longer than two minutes.
Victory Conditions: Win via Pinfall, Submission, or Disqualification. Pinfalls are achieved by pinning the opponent’s shoulders to the mat for 1-2 seconds.
- Optional Scoring And Penalty System:
- Scoring:
Takedown (2 - 5 points - Scored when a wrestler brings their opponent to the ground from a standing position. Takedowns can score anywhere between 2 and 5 points, depending on their technicality, cleanliness and control. For example, if a wrestler can lift an opponent high off the mat in an effective way that sends legs directly above the head, he will often score 5 points. A more opportunistic takedown with less control (from the side or stomach) will score 2 points.)
Reversal (1 point - Scored when a wrestler is in a defensive position on the mat and can overcome this to gain an attacking advantage, they are awarded a point for a “reversal”.)
Exposure (2-3 points - Scored when a wrestler exposes his opponent's back to the mat for several seconds. Technicality and execution will be considered in terms of the exact number of points scored.)
Out of Bounds (1 point - Scored when a wrestler places one foot outside of the designated flight area.)’
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Penalty (1-2 points - Scored when the opponent breaks the rules in any way, such as striking or grabbing below the waist. These types of points may also be awarded to opponents if a wrestler takes a time-out that was not forced by bleeding.)
Prohibited attacks and techniques:
- Ordered par terre, or passivity penalty, for being excessively evasive and focused on trying to neutralise a more active opponent’s attacks rather than trying to execute holds, locks or throws oneself.
- Holds below the waist area are forbidden. This includes grabbing the opponent's knees, thighs or legs.
- Leg trips, kicks and knee strikes are also forbidden.
Kendo Match
Rules: Five minute match. No rounds. Kendo competitions are fought to three points. The match is fought until one of the Kendoka scores three points or until the match time ends. Strikes must include a stomp (fumikomu) as well as a shout (kiai) to even be considered a point. In the end, the strike has to be confirmed by at least two out of three judges to be valid.
Victory Conditions: Win via most points scored or Disqualification.
- Optional Scoring And Penalty System:
- Scoring: Points are tallied by landing solid strikes on specific scoring areas. Zanshin, or “continuation of awareness”, must be present and shown throughout the execution of the strike and the kendōka must be mentally and physically ready to attack again. A successful blow equals one point (Ippon).
Men-bu (Scored when a contestant lands a blow on the top or sides of the head protector.)
Kote-bu (Scored when a contestant lands a blow to the right or left wrist protector.)
Do-bu (Scored when a contestant lands a blow to the right or left side of the armour that protects the torso.)
Tsuki-bu (Scored when a contestant lands a blow to the head protector in front of the throat.)
Penalties: When a contestant commits a violation or behaves outside of proper conduct, the referee shall announce the following penalties/defeat of the offending contestant:
Hansoku (Penalty Point - The first penalty serves as a warning. The second awards a point to the opponent. Four penalties will mean disqualification.)
Prohibited actions:
- Improperly engaging in tsuba-zeriai (pushing swords against each other).
- Dropping shinai - When a competitor drops his/her sword (shinai) on the ground, a hansoku will be given by the judge
- Improper manner - Improper behavior such as: slamming shinai on the ground, cursing or talking to the opponent, arguing against the judges’ decisions or instructions, etc. Level of punishment will be determined by the 3 judges (sometimes the head judge of the tournament will be involved in the decision as well).
- Touching the “jinbu” of the shinai - A competitor is not allowed to touch the blade (jinbu) of the shinai without the judge’s permission. A hansoku will be given by the judge.
- When two competitors stay in tsubazeriai for too long, a hansoku might be given to one or both competitors depending on the situation. A hansoku might be given to a competitor who tries to use tsubazeriai to keep the lead by killing time.
- When a competitor steps out of the court, a hansoku will be given by the judge.
Boxing Match
Rules: All bouts are scored by three judges. There are as little as three rounds and as many as twelve. A floored boxer has ten seconds to get up before being declared the loser. Only closed fist punches, no backhands. When the referee signals for a break, fighters must take a step back and refrain from throwing any more punches. Breaking any of the rules or committing prohibited actions may result in a foul, which if given results in points being deducted by the judges. In extreme cases the fighter committing the foul may be disqualified.
Victory Conditions: Win via judges scoring, knockout, or referee intervention.
Prohibited Actions:
- Fighters may not strike their opponent in the back, the back of their head, neck, or kidneys.
- You cannot strike with your head, forearm, or elbows.
- You cannot use the ropes as leverage for a punch.
- You cannot strike an opponent while they are down.
- No Biting, Spitting, or Low Blows.
Hentai Variations
Although hentai is allowed in the league, how it is implemented will likely change from match to match. Players can decide what works best for their given thread. This could range from using the ten count to have free reign with their bodies, kissing and grinding instead of being separated during clinches, or allowing the opponent's gi to be stripped. Softer fights can resemble Judo matches that focus on the use of smothers, or harsher ones like a kinky pit match. As with anything, both players will have to be the ones to agree on how the stipulations will be enforced before beginning.
Everyone here as Britbrat and Berial to thank for campaigning towards Momentum revamp. Anyone with Momentum related questions need only divert their queries in their general direction through PM or on Discord.
killcarrion- Posts : 6264
Join date : 2013-04-14
Age : 37
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