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Champions & #1 contenders
Looking for my first match!
Thu Oct 17, 2024 6:32 am by CaptainL
Hey there! Just got my first profile approved, and I'm ready to get started at AFW. Hit me up on Discord or DMs if you want to discuss things!
Comments: 0
Match request
Tue Sep 10, 2024 11:09 am by Nurin
Hai saya Nurin and I wish to have my first match here you can pick any of my girls (if you pick one of the hellhounds it will either be handicap or tag) for a match
https://www.afwrpg.com/t23085-nurin-s-girls#582172
https://www.afwrpg.com/t23085-nurin-s-girls#582172
Comments: 0
Femdom matches with smothers in mixed matches
Mon Jun 24, 2024 12:01 pm by jdo_sss
If anyone has any female characters that needs more wins and uses moves like stinkface, breast smother etc let me know message me on discord thanks
NitroVitro
NitroVitro
Comments: 0
Sayoko Ryujin - The Renegade Kunoichi
Page 1 of 1
Sayoko Ryujin - The Renegade Kunoichi
================================[Personal Information]===============================
Name: Sayoko Ryujin
Alias: Dragon Heart, Burning Brawler, Renegade Kunoichi, Dojo-Buster
Sex: F
Age: 25
Eyes: Hazel Brown
Hair: Golden Blonde
Height: 5’11’
Weight: 138
Nationality: Korean/Japanese
Alignment: Spiteful Gang Member
================================[Combat Information]===============================
Entrance Music – "Like A Butterfly"
Strategy and Style – Saya's fighting game involves mixing savage striking assaults with some basic wrestling techniques compounded by some swift-footed kunoichi takedown techniques. Honed endurance levels and a searing hot fighting spirit ensures that she's never truly incapable of a phoenix fired comeback since she isn't quite lacking in the speed department either, although most adversaries who have superior swiftness or fighting capabilities will be able to easily run/fight circles around her. As befitting a tough as nails street punk with ninja training, she lets her fists do the talking and her legs do the dancing with unwavering determination behind each of her strikes, charging straight ahead with little thoughts to tactics.
Preferred Matches – Last Man Standing, I Quit, Hardcore, Prisoner of War, Standard, Bar/Street Fights.
Match Type: One Night Stand
Victory Conditions:
Wrestler 1: Must give their opponent a forced orgasm, then escape the bedroom within the allotted time.
Wrestler 2: Must keep their opponent in the room for the full duration of the match, through any means necessary.
Special Conditions: Anything goes. This match can be treated as a Prisoner of War match, should both participants agree.
Match Type: First Blood Match
Victory Conditions: A pin, knockout or submission can only count after a wrestler has made the other one bleed. No DQ, anything goes.
Match Type: Last Drunk Standing
Victory Conditions: A wrestler must down an alcoholic beverage of their opponent's choice after a pin or submission. Loser is decided when someone is unable to rise to their feet after a ten count. No DQ, anything goes.
Endurance:★★★★
Strength:★★★
Speed:★★★★
Defense:★★★
Technique:★★
Strikes: ★★★★
Submissions: ★★★
Powerhouse: ★★
Aerial: ★★★
Counters: ★★★
Favored Moves : Headbutts, Double-leg Takedown, Jawbreaker, Low Blow, Eye Rake, Biting, Hammerlock, Full Nelson, Knee Strikes, Sleeperhold, Backbreaker, Arm Wrench, Dragon Sleeper, European Uppercut, Drop Toehold, Schoolgirl Pin, Headscissors Takedown, Monkey Flip, Knee Strikes, Yakuza Kick, Palm Strikes, Roundhouse Kick.
Signature Moves
1)Anarchy Stomp – After a gut checked adversary becomes hobbled over themselves, Saya’s kunoichi instincts and street punk persona takes center stage as she dashes over and bounces off the ring ropes. The extra velocity necessary so she can nimbly use her foe’s back as a steppingstone to leap into the sky, tucking both of her legs for an attempted double footed stomp into the canvas/pavement.
2)Bushin Guraiha - War God – A personal favorite of Saya’s considering how thoroughly it makes her adversary eat shit. Striking from wherever she finds it most opportune, Saya will pivot off her other leg for a fully extended pump kick straight to their face. Foe’s typically awakening to the gang leader grinding her foot onto their chest with snide remarks to her disgusted facials.
3)戯天狗 - Ajaratengu Prankster Tengu - A bit of flair and theatricality tossed in for Sayo's own personal enjoyment and ot show off her own substantial strength. The renegade kunoichi attaching herself to an adversary from behind with a clenching waistlock before starting to heft them backward for a barrel-rolling duet between them. Discombobulating her opponent immensely before hammering in a deadlift suplex that she haunches her muscled hips into for a pin attempt.
4)ドラゴンフォール : Doragonfōru Dragon Fall - Sayo takes the skies in a nimble feat of agility punctuated by brutal pike into her foe's abdomen. Balancing herself atop the highest perch before attempting to moonsault backward for a pinpoint elbow drop guaranteed to have her foes gagging and gasping for air.
Finishing Moves:
1)Thugs and Harmony - Sayo takes advantage of her weakened prey by first tucking them into a front headlock before interlocking her hands underneath their arms and behind their back. After which tucking and rolling them both backward until her adversary is seated and securely locked into an underhook guillotine choke with Sayo situated atop their laps. Continuously applied pressure with the supreme satisfaction of feeling and hearing her foe in abject misery accompanied by her own arrogant bravado as well.
2)カラミティスター - Karamitisutā Calamity Star– Sayo taking to the sky with a technique named after her instructor's nickname for her, who as a child considered her a "walking calamity" given how much of a raucous she caused wherever she roamed. Deftly spiraling herself around throughout the high-flying maneuver until coming down with a meteoric splash over her foe's midsection. Afterward curling up her adversary's into a balled up pin while flipping the bird to the camera at ringside.
3)悪魔の爪 : Akuma no tsume Devil's Claw – A technique considered a last ditch within her village due to it's duplicitous nature, but own Sayo relishes in getting the opportunity to use if ever given the possibility. A noxious concoction spewed into her adversary's face after biting down upon a capsule pill between her teeth thta blinds their vision with searing pain accompanying it. Once duped a smirking Sayo starts reading herself from a distance until dashing straight towards for a leaping kneestrike to the back of their head for an assured kayo strike.
4)地獄行き - Jigoku iki Hellbound – Sayo never understood what the fascination was with the other gang members and this maneuver, but the renegade kunoichi placates her knuckleheaded cohorts with her version of an Izuna Drop after hauling her adversary into a piledriving position. One spiraling descent later her foe is counting the lights before snuggling up beneath Sayo's rump as she typically prefers a facesitting pin attempt with her arms folded with scowling irritation from such an easy victory.
====================================[Biography]===================================
Wrestling Attire:
Various Pics~…
Casual Attire…
Suffice to say she never used this particular tonfa ever again...
Bathing suit…
Talking smack after beating down the village elder…and then she woke up.
Cracking skulls and assuming she had the brawl won...
And assuming wrong. Give her a break, 7 feet tall behemoths some of these assholes are...
Personality: Seemingly unflappable but with a volcanic temperament nevertheless easily ignited if enough of her buttons are pushed and the prospect of a challenging scrap presents itself. A woman held up by nothing but her own convictions and a burning desire to make it big with the help of the wrestling industry. She doesn't feel the need to make friends or get attached to anything for too long, preferring to get by on her own. A major narcissist, she's convinced that she can take on just about anyone in the league. Disrespectful to anyone that stands their ground and willing to take them apart by whatever means necessary. Not that its about respect for her, as much as it is just a fact of life. Despite this, however, she is fairly empathetic and might consider giving a helping hand where she feels it's needed. It's just that her own problems come first, and she’d hate to get dragged into any sort of commitment. She’ll bring some serious energy to the ring, however, and does her best to make her opponent work for a victory.
Past/History: Fuck it if you believe Saya’s story. Half of it comes from sources she doesn’t trust herself and the other half sounds like romance novel bullshit anyway. Chapter One starting with a kunoichi grandmaster carrying out her due diligence and accepting an espionage mission from some corporate fat cats. One of whom was a politician being blackmailed by a high-ranking street gang possessing pictures that’d ruin his reputation if brought into the limelight. Stealing that evidence and erasing any traces of it should have been a piece of cake given the kunoichi’s stealth and infiltration expertise, except thing’s got complicated real fast. After sneaking into the brutish gang leader's headquarters and confronting the brutish thug after an intense throwdown, he begrudgingly offered the photos…alongside audio tape of a phone call caotured by his men detailing how the politician intended to silence the kunoichi upon the success of her mission.
Grateful to be warned of her employer’s betrayal, the kunoichi spoke at length with him and found herself drawn towards the gang leader’s warrior’s nobility after learning the blackmail scheme was initially done by his underlings without his consent. And he merely carried along with the subterfuge rather than be seen as weak amongst other gang leaders. A camaraderie was forged between two unlikely parties with clandestine rendezvous taken between them throughout the following years, until the gang leader suddenly missed one of their preordained meetings. And stayed missing to this very day. So yeah, Saya never got to meet her actual father. Not that she didn’t mind hearing stories about him by her kunoichi mother back in their hidden village, because it was quite obvious that Saya took after her father given her cantankerous nature and surly demeanor. Although excelling in her kunoichi training, she remained every teacher’s worst nightmare and a troublemaker all throughout.
Saya consistently challenging higher ranked shinobi only wind-up eating dirt after Izuna Dropped into the grass. Overconfidence in her abilities and a hot-blooded desire to wipe the floor with anyone who stood in her way all inevitably culminated with an expulsion from the village. Saya’s mother concluded that her daughter always felt secluded even amongst her kin and clearly sought after something the village couldn’t offer, and she hoped her only child would find what she was looking for. Saya traveling through Japan’s underbelly initially aimlessly and making money off of street fights was fun at first…until she came across her Dad’s old street gang. Still around and thriving but lacking leadership. The renegade kunoichi wondering if this was fate or some bullshit…by eventually stowed any philosophical nonsense and worked herself up the gang’s ranks. Accepting any contract to wrestle/fight wherever, driven to fight and smack down fools thinking they’re better than her...and maybe find whatever the hell her Mom was gabbing on about.
Likes:
- Vanilla Sweets
- Decked Out Speakers
- Beer Pints
- Motorcycles
- Steamed Pork Buns
Dislikes:
- Waiting On Others
- Being Treated Like a Girl
- Tapioca
- Needles
- Coppers
Fun Facts:
1) Sayako harbors a slight phobia of drowning after a kunoichi training exercise involving interrogation techniques was used against her and sparked some vibrant fears in her. But she can swim perfectly fine...at least she says she can.
2) Saya's made one sole friend from the village who occasionally checks up on her against the village's orders. Dunno why he goes against the elder's rules given he's such a stuck-up prude and stickler for the rules though. Freakin weirdo...
3) Saya's weapons of choice in street fights are her favorite pair of tonfas, exceptional for defense or offense and makes some awesome cracking sounds when plowed into someone's face.
4) If Saya was a Pokemon, she would be...
AFW Information:
Record
Wins: 0
Losses: 0
Draws: 0
Timeline:
1) Straight Tequila Night - Sayoko can't even take her gang out for a pub crawl without being hassled by some random Brazilian Jiu-Jitsu master. The hell are the freakin' odds?!?
Championships/Accomplishments:
1)
Friends:
Allies:
Rivals:
Enemies:
Crushes:
LAW Information:
Record
Wins: 0
Losses: 0
Draws: 0
Timeline:
1)
Championships/Accomplishments:
1)
Friends:
Allies:
Rivals:
Enemies:
Crushes:
Name: Sayoko Ryujin
Alias: Dragon Heart, Burning Brawler, Renegade Kunoichi, Dojo-Buster
Sex: F
Age: 25
Eyes: Hazel Brown
Hair: Golden Blonde
Height: 5’11’
Weight: 138
Nationality: Korean/Japanese
Alignment: Spiteful Gang Member
================================[Combat Information]===============================
Entrance Music – "Like A Butterfly"
Strategy and Style – Saya's fighting game involves mixing savage striking assaults with some basic wrestling techniques compounded by some swift-footed kunoichi takedown techniques. Honed endurance levels and a searing hot fighting spirit ensures that she's never truly incapable of a phoenix fired comeback since she isn't quite lacking in the speed department either, although most adversaries who have superior swiftness or fighting capabilities will be able to easily run/fight circles around her. As befitting a tough as nails street punk with ninja training, she lets her fists do the talking and her legs do the dancing with unwavering determination behind each of her strikes, charging straight ahead with little thoughts to tactics.
Preferred Matches – Last Man Standing, I Quit, Hardcore, Prisoner of War, Standard, Bar/Street Fights.
Match Type: One Night Stand
Victory Conditions:
Wrestler 1: Must give their opponent a forced orgasm, then escape the bedroom within the allotted time.
Wrestler 2: Must keep their opponent in the room for the full duration of the match, through any means necessary.
Special Conditions: Anything goes. This match can be treated as a Prisoner of War match, should both participants agree.
Match Type: First Blood Match
Victory Conditions: A pin, knockout or submission can only count after a wrestler has made the other one bleed. No DQ, anything goes.
Match Type: Last Drunk Standing
Victory Conditions: A wrestler must down an alcoholic beverage of their opponent's choice after a pin or submission. Loser is decided when someone is unable to rise to their feet after a ten count. No DQ, anything goes.
Endurance:★★★★
Strength:★★★
Speed:★★★★
Defense:★★★
Technique:★★
Strikes: ★★★★
Submissions: ★★★
Powerhouse: ★★
Aerial: ★★★
Counters: ★★★
Favored Moves : Headbutts, Double-leg Takedown, Jawbreaker, Low Blow, Eye Rake, Biting, Hammerlock, Full Nelson, Knee Strikes, Sleeperhold, Backbreaker, Arm Wrench, Dragon Sleeper, European Uppercut, Drop Toehold, Schoolgirl Pin, Headscissors Takedown, Monkey Flip, Knee Strikes, Yakuza Kick, Palm Strikes, Roundhouse Kick.
Signature Moves
1)Anarchy Stomp – After a gut checked adversary becomes hobbled over themselves, Saya’s kunoichi instincts and street punk persona takes center stage as she dashes over and bounces off the ring ropes. The extra velocity necessary so she can nimbly use her foe’s back as a steppingstone to leap into the sky, tucking both of her legs for an attempted double footed stomp into the canvas/pavement.
- Spoiler:
2)Bushin Guraiha - War God – A personal favorite of Saya’s considering how thoroughly it makes her adversary eat shit. Striking from wherever she finds it most opportune, Saya will pivot off her other leg for a fully extended pump kick straight to their face. Foe’s typically awakening to the gang leader grinding her foot onto their chest with snide remarks to her disgusted facials.
- Spoiler:
3)戯天狗 - Ajaratengu Prankster Tengu - A bit of flair and theatricality tossed in for Sayo's own personal enjoyment and ot show off her own substantial strength. The renegade kunoichi attaching herself to an adversary from behind with a clenching waistlock before starting to heft them backward for a barrel-rolling duet between them. Discombobulating her opponent immensely before hammering in a deadlift suplex that she haunches her muscled hips into for a pin attempt.
- Spoiler:
4)ドラゴンフォール : Doragonfōru Dragon Fall - Sayo takes the skies in a nimble feat of agility punctuated by brutal pike into her foe's abdomen. Balancing herself atop the highest perch before attempting to moonsault backward for a pinpoint elbow drop guaranteed to have her foes gagging and gasping for air.
- Spoiler:
Finishing Moves:
1)Thugs and Harmony - Sayo takes advantage of her weakened prey by first tucking them into a front headlock before interlocking her hands underneath their arms and behind their back. After which tucking and rolling them both backward until her adversary is seated and securely locked into an underhook guillotine choke with Sayo situated atop their laps. Continuously applied pressure with the supreme satisfaction of feeling and hearing her foe in abject misery accompanied by her own arrogant bravado as well.
- Spoiler:
2)カラミティスター - Karamitisutā Calamity Star– Sayo taking to the sky with a technique named after her instructor's nickname for her, who as a child considered her a "walking calamity" given how much of a raucous she caused wherever she roamed. Deftly spiraling herself around throughout the high-flying maneuver until coming down with a meteoric splash over her foe's midsection. Afterward curling up her adversary's into a balled up pin while flipping the bird to the camera at ringside.
- Spoiler:
3)悪魔の爪 : Akuma no tsume Devil's Claw – A technique considered a last ditch within her village due to it's duplicitous nature, but own Sayo relishes in getting the opportunity to use if ever given the possibility. A noxious concoction spewed into her adversary's face after biting down upon a capsule pill between her teeth thta blinds their vision with searing pain accompanying it. Once duped a smirking Sayo starts reading herself from a distance until dashing straight towards for a leaping kneestrike to the back of their head for an assured kayo strike.
- Version 1:
- Without Mist:
4)地獄行き - Jigoku iki Hellbound – Sayo never understood what the fascination was with the other gang members and this maneuver, but the renegade kunoichi placates her knuckleheaded cohorts with her version of an Izuna Drop after hauling her adversary into a piledriving position. One spiraling descent later her foe is counting the lights before snuggling up beneath Sayo's rump as she typically prefers a facesitting pin attempt with her arms folded with scowling irritation from such an easy victory.
- Spoiler:
====================================[Biography]===================================
Wrestling Attire:
Various Pics~…
- Spoiler:
Casual Attire…
- Spoiler:
Suffice to say she never used this particular tonfa ever again...
- Spoiler:
Bathing suit…
- Spoiler:
Talking smack after beating down the village elder…and then she woke up.
- Spoiler:
Cracking skulls and assuming she had the brawl won...
- Spoiler:
And assuming wrong. Give her a break, 7 feet tall behemoths some of these assholes are...
- Spoiler:
Personality: Seemingly unflappable but with a volcanic temperament nevertheless easily ignited if enough of her buttons are pushed and the prospect of a challenging scrap presents itself. A woman held up by nothing but her own convictions and a burning desire to make it big with the help of the wrestling industry. She doesn't feel the need to make friends or get attached to anything for too long, preferring to get by on her own. A major narcissist, she's convinced that she can take on just about anyone in the league. Disrespectful to anyone that stands their ground and willing to take them apart by whatever means necessary. Not that its about respect for her, as much as it is just a fact of life. Despite this, however, she is fairly empathetic and might consider giving a helping hand where she feels it's needed. It's just that her own problems come first, and she’d hate to get dragged into any sort of commitment. She’ll bring some serious energy to the ring, however, and does her best to make her opponent work for a victory.
Past/History: Fuck it if you believe Saya’s story. Half of it comes from sources she doesn’t trust herself and the other half sounds like romance novel bullshit anyway. Chapter One starting with a kunoichi grandmaster carrying out her due diligence and accepting an espionage mission from some corporate fat cats. One of whom was a politician being blackmailed by a high-ranking street gang possessing pictures that’d ruin his reputation if brought into the limelight. Stealing that evidence and erasing any traces of it should have been a piece of cake given the kunoichi’s stealth and infiltration expertise, except thing’s got complicated real fast. After sneaking into the brutish gang leader's headquarters and confronting the brutish thug after an intense throwdown, he begrudgingly offered the photos…alongside audio tape of a phone call caotured by his men detailing how the politician intended to silence the kunoichi upon the success of her mission.
Grateful to be warned of her employer’s betrayal, the kunoichi spoke at length with him and found herself drawn towards the gang leader’s warrior’s nobility after learning the blackmail scheme was initially done by his underlings without his consent. And he merely carried along with the subterfuge rather than be seen as weak amongst other gang leaders. A camaraderie was forged between two unlikely parties with clandestine rendezvous taken between them throughout the following years, until the gang leader suddenly missed one of their preordained meetings. And stayed missing to this very day. So yeah, Saya never got to meet her actual father. Not that she didn’t mind hearing stories about him by her kunoichi mother back in their hidden village, because it was quite obvious that Saya took after her father given her cantankerous nature and surly demeanor. Although excelling in her kunoichi training, she remained every teacher’s worst nightmare and a troublemaker all throughout.
Saya consistently challenging higher ranked shinobi only wind-up eating dirt after Izuna Dropped into the grass. Overconfidence in her abilities and a hot-blooded desire to wipe the floor with anyone who stood in her way all inevitably culminated with an expulsion from the village. Saya’s mother concluded that her daughter always felt secluded even amongst her kin and clearly sought after something the village couldn’t offer, and she hoped her only child would find what she was looking for. Saya traveling through Japan’s underbelly initially aimlessly and making money off of street fights was fun at first…until she came across her Dad’s old street gang. Still around and thriving but lacking leadership. The renegade kunoichi wondering if this was fate or some bullshit…by eventually stowed any philosophical nonsense and worked herself up the gang’s ranks. Accepting any contract to wrestle/fight wherever, driven to fight and smack down fools thinking they’re better than her...and maybe find whatever the hell her Mom was gabbing on about.
Likes:
- Vanilla Sweets
- Decked Out Speakers
- Beer Pints
- Motorcycles
- Steamed Pork Buns
Dislikes:
- Waiting On Others
- Being Treated Like a Girl
- Tapioca
- Needles
- Coppers
Fun Facts:
1) Sayako harbors a slight phobia of drowning after a kunoichi training exercise involving interrogation techniques was used against her and sparked some vibrant fears in her. But she can swim perfectly fine...at least she says she can.
2) Saya's made one sole friend from the village who occasionally checks up on her against the village's orders. Dunno why he goes against the elder's rules given he's such a stuck-up prude and stickler for the rules though. Freakin weirdo...
- Spoiler:
3) Saya's weapons of choice in street fights are her favorite pair of tonfas, exceptional for defense or offense and makes some awesome cracking sounds when plowed into someone's face.
4) If Saya was a Pokemon, she would be...
- Spoiler:
- Blaziken~...
AFW Information:
Record
Wins: 0
Losses: 0
Draws: 0
Timeline:
1) Straight Tequila Night - Sayoko can't even take her gang out for a pub crawl without being hassled by some random Brazilian Jiu-Jitsu master. The hell are the freakin' odds?!?
Championships/Accomplishments:
1)
Friends:
Allies:
Rivals:
Enemies:
Crushes:
LAW Information:
Record
Wins: 0
Losses: 0
Draws: 0
Timeline:
1)
Championships/Accomplishments:
1)
Friends:
Allies:
Rivals:
Enemies:
Crushes:
killcarrion- Posts : 6269
Join date : 2013-04-15
Age : 37
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