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FRICTION


                                                   
Friction World Champion
Rebecca Tomko
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Tag Team Champions
Helldozer
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Yona "The Graceful Undead" Giovanni
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Bianca Garcia
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Entropy Champion
Panther Risako
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Ellie St. James

Rising Star Champion
Piper Sherwood
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TENSION  
                                                       


Tension World Champion
Sierra Oasis
#1 contender
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Nekketsu Champion
Iris Takahashi
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Giovanni "Gyro" Zeppeli

                             
Looking for my first match!

Wed Oct 16, 2024 8:32 pm by CaptainL

Hey there! Just got my first profile approved, and I'm ready to get started at AFW. Hit me up on Discord or DMs if you want to discuss things!

Comments: 0

Match request

Tue Sep 10, 2024 1:09 am by Nurin

Hai saya Nurin and I wish to have my first match here you can pick any of my girls (if you pick one of the hellhounds it will either be handicap or tag) for a match
https://www.afwrpg.com/t23085-nurin-s-girls#582172

Comments: 0

Femdom matches with smothers in mixed matches

Mon Jun 24, 2024 2:01 am by jdo_sss

If anyone has any female characters that needs more wins and uses moves like stinkface, breast smother etc let me know message me on discord thanks



NitroVitro

Comments: 0


Improvement/Critique Thread

+57
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Improvement/Critique Thread - Page 20 Empty Re: Improvement/Critique Thread

Post by Bluemouse Wed Mar 19, 2014 5:09 pm

I like color tags because it's easier on the eyes, and friendly text is nicer to read.

And I really don't agree with any of Kitten's points. Why would you put the dialog at the end, and not where it belongs in the context of the rest of the action? Also, if it's always at the end, it's always far away from the dialog the character was responding to.

And if foreshadowing doesn't work for you, practice makes perfect. <img src=" title="Razz" />


My big suggestion if you want to at least develop an identifiable flavor for your characters, if not actual depth, is to not try to write nine at one time. Supporting roles are one thing and can be done with just a little color, but larger roles require some depth, and that comes from attention and energy and all that junk that for me gets spread thin pretty quickly with multiple characters.

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Post by acuyra Wed Mar 19, 2014 5:24 pm


My big suggestion if you want to at least develop an identifiable flavor for your characters, if not actual depth, is to not try to write nine at one time. Supporting roles are one thing and can be done with just a little color, but larger roles require some depth, and that comes from attention and energy and all that junk that for me gets spread thin pretty quickly with multiple characters.

That's a fair point, I think.

Initially, I made characters to fill certain roles and match-types - like a character for hardcore matches, a guy for more serious matches, a guy for less serious matches, and I didn't plan on using them immediately...but I get antsy, sometimes. >_>

A lot of things didn't go quite as planned - like, for, instance, I didn't anticipate doing as much with Ninjette as I wound up doing, but some people asked to do matches with her, and they're leading to more social things, so now I'm considering giving her more of the focus I'd initially planned for others. And I like that, really - I like a certain level of spontaneity in RPing, I think it's a big part of the fun.

But I do need to get a better handle on what I want to do with whom and how I want to do and what focus I should be giving everyone - I agree with you, there.

Thanks!

i

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Improvement/Critique Thread - Page 20 SPoWQN2
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Post by jakeb1993 Thu Mar 20, 2014 5:37 pm

Ok then, i am going to throw my hat in and look for some constructive advice. Not hate or burns of any kind.
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Post by Bluemouse Thu Mar 20, 2014 8:13 pm

I think anyone posting here would be more likely to get responses by being more specific, like "how's my grammar" or "does this character sound believable?"

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Post by jakeb1993 Thu Mar 20, 2014 8:49 pm

I know it would, but i am looking for critique on anything, from my characters to my writing.
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Post by jakeb1993 Tue Apr 08, 2014 9:41 pm

I am looking for feedback about my posts. Are they okay? Are they getting longer? Do they need to be longer to be better etc
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Post by Bluemouse Tue Apr 08, 2014 9:48 pm

Length =/= quality! <img src=" title="Mad" />

It's not the length, it's how you use it.

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Post by Alexandra Tue Apr 08, 2014 9:52 pm

That's what she said. :V

...I'll just see myself out now.
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Post by jakeb1993 Tue Apr 08, 2014 10:34 pm

Also as a character, what does everyone think about Toshiko?
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Post by Lunchador Thu Apr 10, 2014 2:04 am

Hey, folks, just thought I'd throw my hat into the ring for some criticism, here. Jumped at this earlier, but (as was rightly pointed out to me) it was much too early to get a good sense of my RP. Been a bit more active, lately (and will likely be more active for awhile, now, unless anything changes), so now that I've had a chance to get more RP in with more folks, I kind of wanted to ask how I was doing.

In particular, I'd like to know if there are any tics or turns of phrase I'm relying on too much, if my characters are individually interesting (or, conversely, are any of them flat-out boring or annoying?), and how I'm doing with my "selling" of other character's moves (too much? too little?). Any pointers or advice would be greatly appreciated, thanks.

Edit to Add: Also, I'd kind of like to know if posting more often has lead to a decline in my post quality. Kind of been worrying about that.


Last edited by 11683 on Thu Apr 10, 2014 2:08 am; edited 1 time in total

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